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Motion Capturing

Motion capture is an effective D animation tool for realistically capturing human motion. In cinematography, match moving is a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, rule, direction, and motion relative to the photograph objects in the shot

post- production and multimedia

Maya and AE belong to animation software . But Maya more tend to early modelling and character animation. AE belong to postprocessing Software . Maya and AE have been widely used in animation production and they have a good compatibility . It can fusion some static frame pictures and video which is plain and simple . 

Autodesk Maya

Autodesk Maya is commonly introduced to Maya, is a D Computer Graphics Software. Originally Developed by Alias Systems Corporation and currently owned and Developed by Autodesk Inc.

·       Previsualization

After the plan was in place, I was ready to begin the previsualization stage of production. I used illustrations, photographs of the shooting site, and simple Geometry to outline the production. Everything was recreated in D space, including the camera, dolly and track. I also built virtual models of the coloured screen background and frames, floorboards, partition, and a tram stand-in object. 

Lighting

When using global illumination, realism is achieved by calculating and simulating bounced light. The bounced light tends to “bleed” the color of one object to an adjacent object. This phenomenon is highly desirable because it mimics the physics of the real world and provides additional weight and presence to CG objects. 

A Description of Passes Rendered

The third level was the mid-ground building, called “Tele quark” for its blue signage. This building was unique from the others because it was much closer to the camera and lent itself to adding further perspective to the composition. It also included glows, a large spotlight in the front, and a window with video footage mapped to it. 

Shooting

Finally, my little team got together to shoot the video. The actual set was built according to previsualization specifications. Careful measurements were taken of the camera height and various distances between objects. Shooting was done in the predawn hours so we could get soft lighting. I directed and operated the camera.

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